Gaming Internship

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Course at a Glance (50 Hours)

Syllabus (36)Hours

Exploring the Unity User Interface 

  • Project window – scene view – hierarchy window – inspector window – toolbar – game view

 

Using Game Objects and Assets 

  • Asset workflow – profiler overview – plugins – asset bundles – upgrade guide – importing

 

Managing Projects and Assets 

  • Making folders – Making prefab - shaders

 

Preparing Assets for Implementation 

  • Direction Light – camera option – empty game object – parent and child relationship – prefab

 

Assembling the Game Level 

  • Rigid bodies – colliders – edit – properties

 

Lighting in Games 

  • Directional light – point light – spotlight – Area light – ambient light-emissive materials 

 

Animating Game Objects in the Unity Editor 

  • Animation system – animation clips – animation controllers 

 

Bringing Animations into the Game 

  • animation reference – playable API 

 

Scripting In Game Development 

  • Overview – tools – event system – job systems

 

Object-Oriented Game Programming 

 

Implementing Navigation and Path Finding 

  • Overview – Nav Settings – event system – Mesh Arrangements

 

Creating Particle Systems 

  • Fx creation – time lapse

 

Adding Audio to Game Levels 

  • Audio arrangements

 

Building the Camera and Player Section System

  • Overview – using more than one camera – physical camera – occlusion culling – dynamic resolutions

 

Designing User Interfaces for Games 

  • UI Elements – IMGUI (Immediate Mode GUI)

 

Building and Deploying the Game 

  • Scene arrangements – the selection of platform – adjusting options

 

Preparing For Mobile Development 

  • Overview – adjusting options

 

Project (14 Hours):

 

        Every student has to submit a capstone project as a part of the internship. It is expected to work 50-60 hours by doing practical assignments and the industry-relevant project work.


Target Learners:         

 

         This course is designed for Professional students (Engg/ Diploma/ BCA/ Bsc & MSc (CS)/ MCA ) who has Passion to be a part of the growing employment opportunity sector  by  understanding the concepts and design and development of Gaming applications

Internship Outcome: 

 

  • Thorough coverage  on the popular Virtual Programming Language-UNITY (Industry-standard Free Software)

  • A project in Gaming, Which can be transformed into a final year Project work for those who would like to work in highly paid jobs or want to initiate start-up companies or to do freelance jobs.


Certification:

 

The certificate will be issued by Kerala State RUTRONIX, Thiruvananthapuram

 

Features of the internship:

  1. Method of Study: Live Interactive Fully Practical Oriented Skill Training

  2. Course Duration: 1Month 50 (36+14) Hours, 2 Hours/Day (Monday-Saturday)

  3. Well experienced Industry Trained Faculty

  4. Depth Coverage of UNITY Software

  5. System Requirement: I5 Processor, 8/16 GB RAM, 1TB HDD, with 2 GB Graphics card

  6. Other Requirements: Speaker/Headphone 

Mode of Teaching

Live Interactive

Address

 

Kerala State Rutronix

C-11, Padmasree,

Elankom Gardens
Vellayambalam,

Sasthamangalam P.O 
Thiruvananthapuram - 695010

Kerala, India

e-mail: md@keralastaterutronix.com

        

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